Online Gaming Bill Is A Win For Video Games, But Classification Confusion Still Clouds The Industry


By Harish Chengaiah
Much has been spoken and written about the Online Gaming Bill, 2025, but most commentary has focused solely on its impact on real-money games. This article aims to highlight what the Bill means for the video games (non-money games) industry, which is not banned but instead promoted by the legislation. (FYI: The Bill classifies games played purely for entertainment without wagering money as “Online Social Games.”)
Need For A Better Classification
For the last



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *